By "good party dynamics", I mean a party wherein every single character has a good, strong reason to continue traveling with, working with, or staying in the general proximity of, at least two other characters in the party. On the contrary, sometimes a party can have amazing dynamics when everybody is out to kill or, at least, seriously harm everyone else, something beautifully integrated into the game Paranoia. (Though with the warning that today's article will be horrendously short.)īy "good party dynamics" I don't mean that every character gets along. ![]() I'm not going to turn this into one of those blogs that are composed almost entirely of "Sorry I Haven't been Updating" posts, though, so let's move on to the purpose of this article: A quick little reflection on the importance of good party dynamics in a tabletop RPG. ![]() I know I haven't posted in a loooong time.
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